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"Le Cauchemar" Release Log
Vidéos sur YouTube: YouTube.com/ProgrammerArt
New features:
- Improved occlusion culling prevents buildings
disappearing.
- All lampposts are now correctly modelled, and
react to wind force.
Notes:
- WARNING: This game features flashing lights.
- If using dual-monitor or iZ3D stereoscopic modes:
- Please disable iZ3D drivers before launching the
game.
- Please enable the second monitor output before
launching the game.
- The second monitor output should be enabled in
'extended' or 'dualview' mode.
- You may need to set both monitor outputs to the
same refresh rate.
- The stereoscopy is active in full-screen mode
only.
- A brief black screen can be expected when
toggling full-screen or 'applying' the stereoscopic mode.
- If using 3DVisor :
- You may need to set your desktop refresh rate to
60Hz before running the game.
- Frame-sequential stereoscopic mode will fail if
the framerate drops below 60fps.
- Clicking the right mouse button swaps the
eyes. The game has no automatic control over which view appears in which
eye.
- The game keeps the OLEDs active for as long as
it is running; therefore please do not leave the game running unattended.
- If using TrackIR :
- If you have TrackIR software installed, it must
be no later than version 4.1.030 - Final B.
- Install the OptiTrack SDK version 1.1.031.
- Please ensure that no TrackIR software is
running when launching the game.
- The game only supports TrackClip PRO, and is configured for the TrackIR 4 camera by
default.
- The TrackIR support in this game is unofficial;
it should not be considered a true representation of the behaviour of the
TrackIR product.
- Press Alt+Enter to toggle full-screen mode.
- Move around using the arrow keys or the W,A,S,D
keys.
- Look around using the mouse.
- Shoot by clicking the left mouse button.
- Press P or Esc to pause. Exiting pause
mode re-centres any head-tracking (so it's best to look straight at
the screen centre when exiting pause).
Bug fixes:
- Occlusion culling no longer causes certain
buildings to disappear.
- Possible fix for a compatibility problem causing
the scene to appear black.
Known bugs:
- The placeholder weapon sound may cause a pause of
several seconds when first played.
- The pause menu functionality is not complete -
currently some options do nothing and others will cause the game to
malfunction. For full customisation instructions, please see the
'Default.txt' file in the Profiles folder.
- Placeholder light objects don't receive correct
motion blur.
- Head-tracking calibration mode does not display
correctly in stereoscopic modes.
- In certain view modes, shadows and objects can be
seen disappearing at the edges of the screen.
- 3DVisor headsets are not kept awake when TrackIR
head-tracking is used.
- Removing the TrackIR camera while the game is
running causes a crash.
- On some systems, the scene appears black. This has been seen when using an NVIDIA
7300 graphics card.
v21.2 (12 Octobre 2008) 23
Mo
New features:
- Stereoscopy for head-mounted displays has been
corrected to produce a full range of depth.
- Improved default stereoscopy settings for the Z800 3DVisor.
Bug fixes:
- Shadows no longer become blocky when the ‘display
width’ value is increased.
- WOWvx ‘set offset’ option now works.
- WOWvx ‘set factor’ option no longer controls the
‘set offset’ behaviour.
v21.1 (9th September 2008)
23 MB
New features:
- Shared-screen stereoscopy is now geometrically
correct, producing a vastly more convincing, life-size 3D effect.
- TrackIR head-tracking has been overhauled to give cleaner movements and
perfect 'virtual window' viewing.
- Head-tracking now enhances stereoscopic
modes by cancelling-out screen parallax and head tilt.
- Head-tracking calibration mode allows the
TrackClip PRO to be positioned and angled freely.
- Accompanying source code now includes the Z800 3DVisor native
support.
Bug fixes:
- Several crash bugs have been fixed since v21.0.
- 3DVisor headsets are now kept awake while the
game is running.
v20.5 (20th August 2008)
23 MB
New features:
- Dual-monitor stereoscopy now includes mirrored
modes (left / right / both).
- Anaglyph mode now supports yellow filters and
magenta filters.
- Cross-eyed
stereoscopic mode.
- Faster loading and faster dual-monitor mode
changes.
Bug fixes:
- TrackIR headtracking is working again (bug 1 from
version 20.2).
v20.2 (19th August 2008)
23 MB
New features:
- Dual-monitor stereoscopy now includes mirrored
modes (left / right / both).
- Anaglyph mode now supports yellow filters and
magenta filters.
- Cross-eyed
stereoscopic mode.
- Faster loading and faster dual-monitor mode
changes.
v20.1 (17th August
2008) 23 MB
New features:
- New stereoscopic modes are natively supported:
- Dual-monitor
(multihead)
- iZ3D (multihead)
- Column-sequential
Bug fixes:
- Mesh visibility culling is re-enabled, improving
rendering performance (bug 1 from version 19.0).
v19.0 (25th July 2008) 23
MB
New features:
- Frustum Face Shadow Mapping has
been revisited and improved to create impressive omnidirectional
shadows.
- Improved correctness of visual effects in
stereoscopic modes.
Bug fixes:
- Missing sound files (on 64-bit Vista)
no longer cause a crash when firing.
- Shadows now match in both eyes in stereoscopic
modes.
- Shadows no longer break up.
- Shadows no longer cut in and out sharply.
- Rain splashes now have correct brightness in
stereoscopic modes.
- Rain splashes are no longer out-of-sync between
eyes in stereoscopic modes.
- Placeholder weapon sound now plays correctly on
each weapon shot.
v18.0 (3rd July 2008) 23
MB
New features:
- Visual effect for weapon fire.
- Increased
visual sharpness.
- Improved shadow effects: cleaner and more
efficient.
- Improved
ground surface quality.
Bug fixes:
- Bug 1 from version 17.6 ("On 64-bit Vista, the game may crash on startup after being run
in full-screen mode").
- Bug 2 from version 17.6 ("Aiming is
incorrect when using head-tracking").
v17.6 (14th June 2008) 23
MB
New features:
- Automatic optimisation of graphics settings when
selecting stereoscopy modes.
- Improved motion blur: choice of two styles (eye /
film), with customisable persistence and shutter angle.
- Improved
lighting and reflections.
- Improved
occlusion culling.
v17.4 (7th June 2008) 23
MB
New features:
- 'Over-under gap' stereoscopic mode.
- Complete source code (C++ and HLSL) is
now included in the install.
- New example profile demonstrates 3D viewing with
Another EYE 2000 glasses in sync-doubled mode.
Bug fixes:
- Over-under stereoscopic mode no longer displays
the lower view one pixel too tall.
v17.2 (5th June 2008) 22
MB
New features:
- Checkerboard
stereoscopic mode.
- The stereoscopic modes now include eye-swapped
versions.
Bug fixes:
- Line-sequential stereoscopic mode is now free
from corrupion on all tested PC configurations.
- Game speed is now correct in all stereoscopic
modes.
v15.1 (22nd April
2008) 22 MB
New features:
- Improvements relating to options menus.
- Improved
anaglyph example profile.
Bug fixes:
- Bug 1 from version 15.0 ("Crash when
starting the game with mist or falling rain disabled").
- Bug 2 from version 15.0 ("Starting the game
with wind disabled causes falling rain to malfunction").
v15.0 (14th April
2008) 22 MB
New features:
- Compatibility fixes: improved HDR effects and
ground details on recent graphics cards such as NVIDIA 8800.
- Pause menus allow options to be adjusted on the
fly, with changes automatically saved to a custom profile.
- Improved head-tracking using TrackIR: adaptive smoothing and 'virtual window' view control for
non-head-mounted displays.
- Improved
lighting model.
- Improvements to falling rain and screen
effects.
Bug fixes:
- Bug 1 from version 14 ("On some systems,
some of the ground textures are missing. This problem has been seen
on a PC using an NVIDIA 8800 and Windows Vista.")
- Bug 1 from v12.0 ("On some graphics cards
(eg. NVIDIA Quadro or 8800), the scene may appear too bright.")
v14.0 (20th December
2007) 22 MB
New features:
-
Native head-tracking with 3 degrees of freedom using eMagin's Z800
3DVisor.
- Frame-sequential stereoscopic mode, compatible with eMagin 3DVisor if
framerate is kept at 60fps or higher.
- Automatic detection and configuration for 3DVisor and TrackIR,
with customisable per-device options profiles.
- Alternative colour grading mode improves image quality when using
3DVisor.
Bug fixes:
- Bug
1 from v12.0 ("On some graphics cards (eg. NVIDIA Quadro or 8800), the
scene may appear too bright.")
- Bug 1 from v13.3 ("On some graphics cards (eg. NVIDIA 8800), corruption
is seen in the shadows / reflections on the ground.")
v13.3 (25th September
2007) 22 MB
New features:
-
Improved support for Philips WOWvx 3D displays. All WOWvx settings
can now be configured using the options profiles.
- Rain occlusion system prevents rain effects being visible in areas of
shelter.
- Minor aesthetic improvements to the rain, mist and ground effects.
Bug fixes:
- Bug
1 from v13.2 ("Crash on startup if WOWvx mode is enabled")
- Bug 2 from v13.2 ("If TrackIR
hardware is connected, a crash will occur when entering pause mode")
- Bug 7 from v13.1 ("In WOWvx mode, transitions between viewing zones
are not smooth")
- Ground normals are correct again (they were wrong in versions 13.1 and 13.2).
v13.1 (12th September
2007) 22 MB
New features:
-
Post-process colour grading.
- High dynamic range motion blur (to be improved).
- Head-tracking with 6 degrees of freedom using NaturalPoint's TrackIR 4
and TrackClip PRO hardware. To be improved.
- Head-tracking calibration mode.
- Improved interaction between shadows and parallax occlusion mapping.
- Ground surface improvements and optimisations.
Bug fixes:
Bug 1
from v13.0
("On some graphics cards, such as the Shader Model 3 NVIDIA cards, the
ground patchwork displays incorrectly").
v13.0 (9th September 2007)
22 MB
This
is the same as v13.1 but with the graphical bug described below.
v12.0 (18th June 2007) 21
MB
New features:
-
Stereoscopically-correct falling rain with refraction
- Stereoscopically-correct 3D rain mist
- Volumetric lighting for rain and mist
- Improved shadows: cleaner and more precise
- Basic wind system (to be improved)
- Lights can now be toggled on and off by shooting at them
- Improved support for Philips WOWvx 3D displays
- Major compatibility fixes
- HDR tone-mapping enabled by default
Bug fixes:
- Bug
1 from v10.2 ("Game turns completely black on nVidia cards.")
- Bug 1 from v10.4 ("In 3D Display mode, the depth curve is not
correct.")
- Bug 2 from v10.2 ("Characters exhibit Z-buffer artefacts on some
systems.")
- Bug 3 from v10.2 ("Crosshair is very feint")
v11.1 (24th May 2007) 21
MB
New features:
-
Improved lighting with many more lightsources
- Approximate reflection-based shadows for distant lights
- Ground-surface parallax occlusion mapping
- Refractive puddles with ripple effects (to be improved)
- Improved scenery modelling and additional textures
Bug fixes:
Temporary
workaround for bug 1 in v10.2 ("Game turns completely black on nVidia
cards") : tone-mapping is disabled by default.
v10.4 (8th March 2007) 8.8
MB
New features:
- 3D
Display mode compatible with the Philips WOWvx models. See profile
'Example_3DTV_Philips_WOWvx_42inch.txt' (NB: in later releases, this is named
'Example_3DDisplay_Philips_WOWvx_42inch.txt').
Bug fixes:
-
Temporary workaround for bug 1 in v10.2 ("Game turns completely black on
nVidia cards"). In the Custom.txt profile, add these lines:
HDR
{
toneMapping: false
finalMultiplier: 100
}
v10.0 (5th May
2007) 8.8 MB
New features:
-
Rain splash effect
- Parallax occlusion mapping
- Placeholder cars
v8.1 (11th February
2007) 5.8MB
New features:
-
Redesigned lighting model
- Early HDR effects: bloom, glares, tone-mapping and blue shift*
- Anaglyph stereoscopy* with strength control
- Anaglyph ghost reduction* (to be improved)
- Customisable options profiles are loaded at startup
- Improved compatibility and full-screen support
* not enabled by default
Bug fixes:
- Bug
1 from v7.1 ("Reflected lighting appears corrupted on some systems.")
- Bug 1 from v6 ("The Retail version of Direct3D must be used, otherwise
the game will crash on startup.")
- Bug 2 from v6 ("Full-screen mode will crash if the desktop resolution is
set too high.")
v7.3 (12th December
2006) 5.8 MB
New features:
-
Soft shadows (to be improved)
v7.1 (26th November 2006)
5.8 MB
New features:
-
Enemy lighting and shadows
- Placeholder player model with animation, reflection, lighting and shadows
- Improved ground reflections: reflected lighting and depth-based diffusion
- Placeholder enemy-enemy and enemy-player collision
- Pause mode on 'P' key
Bug fixes:
- The
debug camera cannot be enabled as it could in v6 (bug 3)
v6 (9th November
2006) 4.6 MB
New features:
-
Beginnings of the lighting & shadow system
Notes:
This
build shows an early test of dynamic lighting and shadows, cast by two street
lights. Currently this only affects the landscape.
v5 (7th May 2006) 4.6
MB
New features:
-
Early puddle/dimple test
- Forward-is-up mouse control
Notes:
This
build shows an early test of the puddle/dimple system which is now underway.
The puddles are by no means set up properly yet, but they should be enough to
give you some idea of where I'm going with it.
Because of the puddles, this build is a fair bit more demanding than the
previous one in terms of texture memory and fill rate.
v4 (21st April 2006)
4.5 MB
New features:
-
Occlusion culling
- Placeholder trees
Notes:
- Not
all buildings have been set up to confer occlusion culling yet.
- The occlusion culling planes that have been set up have only been placed
roughly.
- Occlusion culling currently applies to buildings, objects and ground decals,
but not to characters yet.
v3.4 (27th February
2006) 4.6 MB
This
version is the same as v3.3 but features a user-friendly installer.
You can also now uninstall the game using the 'Add or Remove Programs' option
in Start\Settings\Control Panel.
v3.3 (20th February
2006) 5.9 MB
This
version shows off a couple of early shader effects and is tons prettier than
the previous build.
Hopefully it should give you a better impression of the kind of environment in
which the game is set.
New features:
-
Ground effect extended to include normal-mapped reflections.
- Basic specular highlight effect on buildings (a first test of my shader
effect workflow).
- Debug fly-cam. Right-click to toggle, shift to speed up, ctrl to slow down,
left-click to position player.
- W,A,S,D controls.
- Slightly better placeholder lighting.
- Landscape rendering optimisations.
Bug fixes:
- The
.3 release fixes a compatibility problem with nVidia cards (corruption in the
ground reflections), and also supports cards with with no multiple simultaneous
render target (MRT) capabilities. It works nicely on an nVidia 5900, so the
6200/6600/6800 should have no problems.
v2 (12th November
2005) 5.3 MB
This
is the first downloadable build of the game. It's still extremely rough (as it
will be for quite a long time yet). I'd be very grateful if you could email me (phil
at programmerart.org) to let me know whether or not you can get it to run on
your PC.
New features:
-
Faster ground collision.
- Hierarchical landscape culling.
- Beginnings of the procedural ground texturing system.
- Slightly better placeholder lighting.
- Online HQ under construction at www.programmerart.org.