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"Le Cauchemar" Release Log

Vidéos sur YouTube: YouTube.com/ProgrammerArt


v21.3 (26 Octobre 2008) 23 Mo - Téléchargement

New features:

Notes:

Bug fixes:

Known bugs:

  1. The placeholder weapon sound may cause a pause of several seconds when first played.
  2. The pause menu functionality is not complete - currently some options do nothing and others will cause the game to malfunction.  For full customisation instructions, please see the 'Default.txt' file in the Profiles folder.
  3. Placeholder light objects don't receive correct motion blur.
  4. Head-tracking calibration mode does not display correctly in stereoscopic modes.
  5. In certain view modes, shadows and objects can be seen disappearing at the edges of the screen.
  6. 3DVisor headsets are not kept awake when TrackIR head-tracking is used.
  7. Removing the TrackIR camera while the game is running causes a crash.
  8. On some systems, the scene appears black.  This has been seen when using an NVIDIA 7300 graphics card.

v21.2 (12 Octobre 2008) 23 Mo

New features:

Bug fixes:


v21.1 (9th September 2008) 23 MB

New features:

Bug fixes:


v20.5 (20th August 2008) 23 MB

New features:

Bug fixes:


v20.2 (19th August 2008) 23 MB

New features:


v20.1 (17th August 2008) 23 MB

New features:

Bug fixes:


v19.0 (25th July 2008) 23 MB

New features:

Bug fixes:


v18.0 (3rd July 2008) 23 MB

New features:

Bug fixes:


v17.6 (14th June 2008) 23 MB

New features:


v17.4 (7th June 2008) 23 MB

New features:

Bug fixes:


v17.2 (5th June 2008) 22 MB

New features:

Bug fixes:


v15.1 (22nd April 2008) 22 MB

New features:

Bug fixes:


v15.0 (14th April 2008) 22 MB

New features:

Bug fixes:


v14.0 (20th December 2007) 22 MB

New features:

- Native head-tracking with 3 degrees of freedom using eMagin's Z800 3DVisor.
- Frame-sequential stereoscopic mode, compatible with eMagin 3DVisor if framerate is kept at 60fps or higher.
- Automatic detection and configuration for 
3DVisor and TrackIR, with customisable per-device options profiles.
- Alternative colour grading mode improves image quality when using 3DVisor.

Bug fixes:

- Bug 1 from v12.0 ("On some graphics cards (eg. NVIDIA Quadro or 8800), the scene may appear too bright.")
- Bug 1 from v13.3 ("On some graphics cards (eg. NVIDIA 8800), corruption is seen in the shadows / reflections on the ground.")


v13.3 (25th September 2007) 22 MB

New features:

- Improved support for Philips WOWvx 3D displays.  All WOWvx settings can now be configured using the options profiles.
- Rain occlusion system prevents rain effects being visible in areas of shelter.
- Minor aesthetic improvements to the rain, mist and ground effects.

Bug fixes:

- Bug 1 from v13.2 ("Crash on startup if WOWvx mode is enabled")
- Bug 2 from v13.2 ("If
TrackIR hardware is connected, a crash will occur when entering pause mode")
- Bug 7 from v13.1 ("In
WOWvx mode, transitions between viewing zones are not smooth")
- Ground normals are correct again (they were wrong in versions 13.1 and 13.2).


v13.1 (12th September 2007) 22 MB

New features:

- Post-process colour grading.
- High dynamic range motion blur (to be improved).
- Head-tracking with 6 degrees of freedom using
NaturalPoint's TrackIR 4 and TrackClip PRO hardware.  To be improved.
- Head-tracking calibration mode.
- Improved interaction between shadows and parallax occlusion mapping.
- Ground surface improvements and optimisations.

Bug fixes:

Bug 1 from v13.0
("On some graphics cards, such as the Shader Model 3 NVIDIA cards, the ground patchwork displays incorrectly").


v13.0 (9th September 2007) 22 MB

This is the same as v13.1 but with the graphical bug described below.


v12.0 (18th June 2007) 21 MB

New features:

- Stereoscopically-correct falling rain with refraction
- Stereoscopically-correct 3D rain mist
- Volumetric lighting for rain and mist
- Improved shadows: cleaner and more precise
- Basic wind system (to be improved)
- Lights can now be toggled on and off by shooting at them
- Improved support for Philips
WOWvx 3D displays
- Major compatibility fixes
- HDR tone-mapping enabled by default

Bug fixes:

- Bug 1 from v10.2 ("Game turns completely black on nVidia cards.")
- Bug 1 from v10.4 ("In 3D Display mode, the depth curve is not correct.")
- Bug 2 from v10.2 ("Characters exhibit Z-buffer artefacts on some systems.")
- Bug 3 from v10.2 ("Crosshair is very feint")


v11.1 (24th May 2007) 21 MB

New features:

- Improved lighting with many more lightsources
- Approximate reflection-based shadows for distant lights
- Ground-surface parallax occlusion mapping
- Refractive puddles with ripple effects (to be improved)
- Improved scenery modelling and additional textures

Bug fixes:

Temporary workaround for bug 1 in v10.2 ("Game turns completely black on nVidia cards") : tone-mapping is disabled by default.


v10.4 (8th March 2007) 8.8 MB

New features:

- 3D Display mode compatible with the Philips WOWvx models. See profile 'Example_3DTV_Philips_WOWvx_42inch.txt' (NB: in later releases, this is named 'Example_3DDisplay_Philips_WOWvx_42inch.txt').

Bug fixes:

- Temporary workaround for bug 1 in v10.2 ("Game turns completely black on nVidia cards"). In the Custom.txt profile, add these lines:
HDR
{
    toneMapping: false
    finalMultiplier: 100
}


v10.0 (5th May 2007) 8.8 MB

New features:

- Rain splash effect
- Parallax occlusion mapping
- Placeholder cars


v8.1 (11th February 2007) 5.8MB

New features:

- Redesigned lighting model
- Early HDR effects: bloom, glares, tone-mapping and blue shift*
- Anaglyph stereoscopy* with strength control
- Anaglyph ghost reduction* (to be improved)
- Customisable options profiles are loaded at startup
- Improved compatibility and full-screen support
* not enabled by default

Bug fixes:

- Bug 1 from v7.1 ("Reflected lighting appears corrupted on some systems.")
- Bug 1 from v6 ("The Retail version of Direct3D must be used, otherwise the game will crash on startup.")
- Bug 2 from v6 ("Full-screen mode will crash if the desktop resolution is set too high.")


v7.3 (12th December 2006) 5.8 MB

New features:

- Soft shadows (to be improved)


v7.1 (26th November 2006) 5.8 MB

New features:

- Enemy lighting and shadows
- Placeholder player model with animation, reflection, lighting and shadows
- Improved ground reflections: reflected lighting and depth-based diffusion
- Placeholder enemy-enemy and enemy-player collision
- Pause mode on 'P' key

Bug fixes:

- The debug camera cannot be enabled as it could in v6 (bug 3)


v6 (9th November 2006) 4.6 MB

New features:

- Beginnings of the lighting & shadow system

Notes:

This build shows an early test of dynamic lighting and shadows, cast by two street lights. Currently this only affects the landscape.


v5 (7th May 2006) 4.6 MB

New features:

- Early puddle/dimple test
- Forward-is-up mouse control

Notes:

This build shows an early test of the puddle/dimple system which is now underway.
The puddles are by no means set up properly yet, but they should be enough to give you some idea of where I'm going with it.
Because of the puddles, this build is a fair bit more demanding than the previous one in terms of texture memory and fill rate.


v4 (21st April 2006) 4.5 MB

New features:

- Occlusion culling
- Placeholder trees

Notes:

- Not all buildings have been set up to confer occlusion culling yet.
- The occlusion culling planes that have been set up have only been placed roughly.
- Occlusion culling currently applies to buildings, objects and ground decals, but not to characters yet.


v3.4 (27th February 2006) 4.6 MB

This version is the same as v3.3 but features a user-friendly installer.
You can also now uninstall the game using the 'Add or Remove Programs' option in Start\Settings\Control Panel.


v3.3 (20th February 2006) 5.9 MB

This version shows off a couple of early shader effects and is tons prettier than the previous build.
Hopefully it should give you a better impression of the kind of environment in which the game is set.

New features:

- Ground effect extended to include normal-mapped reflections.
- Basic specular highlight effect on buildings (a first test of my shader effect workflow).
- Debug fly-cam. Right-click to toggle, shift to speed up, ctrl to slow down, left-click to position player.
- W,A,S,D controls.
- Slightly better placeholder lighting.
- Landscape rendering optimisations.

Bug fixes:

- The .3 release fixes a compatibility problem with nVidia cards (corruption in the ground reflections), and also supports cards with with no multiple simultaneous render target (MRT) capabilities. It works nicely on an nVidia 5900, so the 6200/6600/6800 should have no problems.


v2 (12th November 2005) 5.3 MB

This is the first downloadable build of the game. It's still extremely rough (as it will be for quite a long time yet). I'd be very grateful if you could email me (phil at programmerart.org) to let me know whether or not you can get it to run on your PC.

New features:

- Faster ground collision.
- Hierarchical landscape culling.
- Beginnings of the procedural ground texturing system.
- Slightly better placeholder lighting.
- Online HQ under construction at
www.programmerart.org.